Infernoids – Reasoning out a Victory

Super meta decks are nice and all, but sometimes you just want a fun pet deck. My pet deck of choice is the Infernoids. #noidsforlife

Choo Choo
Choo Choo

There is two ways you can play ‘noids, one is the try hard way, which will be this post and the other a more fun but slightly worse version which is a pure Infernoid deck. Here’s the Deck List.

Main Deck – total 40 cards


2x Infernoid Onuncu

2x Infernoid Lilith

1x Archlord Kristya OR Night Dragolich

3x Infernoid Attondel

3x Infernoid Seitsemas

1x Infernoid Belphegor

1x Thunder King Rai-Oh

2x Infernoid Patruela

2x Infernoid Harmadik

3x Infernoid Dekatron


1x One For One

2x Galaxy Cyclone

1x Raigeki

3x Dragged Down Into the Grave

1x Monster Gate

3x Reasoning

3x Upstart Goblin

1x Void Seer

1x Burial from a Different Dimension

2x Void Dream

1x Breakthrough Skill

1x Vanities Emptiness

Extra Deck: 15 cards

2x Infernoid Tierra

1x Ultimaya Tzolk’in

1x Chaofeng, Legend of the Yang Zing

1x Hot Red Dragon Archfiend

1x Stardust Dragon

1x Beelze of the Diabolic Dragons

1x Clear Wing Synchro Dragon

1x Divine Dragon Knight Felgrand

1x Mecha Phantom Beast Dracossack

1x Constellar Pleiades

1x Stellarknight Triverr

1x Castel, the Skyblaster Muskeeter

1x Evilswarm Exciton Knight

1x Planetellarknight Ptolemaios

Side Deck: 15 cards

2x Chaos Hunters

2x The End of Anubis

2x Jinzo

2x Spell Canceller

1x General Raiho of the Ice Barrier

1x Infernoid Antra

1x Infernoid Tierra

1x Dark Hole

1x Void Dream

1x Fiend Comedian


Hope you open or draw into Reasonings or a Monster gate, proceed to mill your deck, summon ‘noids from the grave or your hand and attack. Partela and Harmadik are both level 4s, allowing you to use Rank 4s. Dekatron can be level 1, 6, 7, 8, 9 or 10 depending on which card you send to the grave, allowing you to go into XYZ plays or Synchro plays into Ultimaya. Most of the time though, you’ll be milling your deck to the point where there’s only a few cards left and from there, summoning all your ‘noids and attacking for victory. Which ‘noids you summon will depend on the situation. If you need to clear back row, go for Lilith. If you need to clear monsters, Onuncu. Attondel can attack again if it destroys a monster. If Belphegor declares an attack, it can mill a card from your opponent’s extra deck. In addition, it’s a level 6, so you can summon an additional Infernoid. Seitsemas can banish a card on the field after it attacks a monster and is a level 7, so like Belphegor, you can summon a second Infernoid. Another Skilful Play with Infernoids is if your opponents try to pop one, you can tribute them to banish a card from your Opponent’s grave. This is pretty lethal against Shaddolls and Burning Abysses. Dragged Down to the Grave is a good card in the deck mostly because it doesn’t matter if your Infernoids are in the graveyard, you can summon them from there. Infernoids are exceedingly good at being aggressive OTK-ing, but failing that, you can also use attritional warfare. Each time they pop your card, they use up cards and you can just resummon them from the grave. Though, you have to be careful with how many cards you’re banishing, as they can range from 2 cards to 3.

Infernoid Tierra is the boss monster of the deck, and the only way to get her out is with Void Dream.

Boss AND the deck’s waifu

These two cards can either be a Win Harder card or a reversal. If your field is empty and your opponent has a monster from the Extra Deck on the field, you can use Void Dream and summon Tierra from your deck by sending Infernoids from the deck to the grave. This is a double whammy – not only will you have a 3400 beater on the field but you also load up your grave with Infernoids which you can summon if Tierra isn’t on the field. Now, a beater is good and all, but they need good effects, so let’s go over them.

When this card is Fusion Summoned: You can activate this effect; apply as many effects as possible, based on the number of Fusion Materials with different names used for its Fusion Summon, and resolve in sequence.
● 3 or more monsters: Each player send 3 cards from their Extra Deck to the Graveyard (or their entire Extra Deck, if less than 3).
● 5 or more monsters: Each player sends the top 3 cards of their Deck to the Graveyard (or their entire Deck, if less than 3).
● 8 or more monsters: Each player returns up to 3 of their banished cards to the Graveyard.
● 10 or more monsters: Each player with a hand sends their entire hand to the Graveyard.

You’ll probably never get the last two effects, but the first two are pretty likely, and the first is a must.

You can also use Void Dream with Galaxy Cyclone, though, not in the same turn you send it to the grave. Void Dream turns all your Infernoid with an original level of 2 or higher to level 1 as long as the card is on the field, but you only deal half damage. Meaning that you can summon however many Infernoids you want since they will never total 8 or higher unless you have Dekatron or an effect monster that isn’t an Infernoid out. What you want to do is summon all your Infernoids and then, from the grave, use Galaxy Cyclone to destroy Void Dream and attack for game.

Effect Monsters and Reasoning

This deck plays a lot of Effect Monsters that stop your opponent from doing things, and you can get them out with Reasoning. Most of the time, your opponent will call either level 1 or level 4. In the main deck for level 1s and 4s, you’ll have Infernoid Dekatron, Thunder King Rai-Oh and if you’re playing it, Night Dracolich. Nobody will call level 6s or level 8s, letting you summon your Archlord Kristya if you play it. Depending on which deck you’re facing, you can side out Kristya/Dracolich and Rai-Oh for Jinzo, Spell Canceller, Chaos Hunter,General Raiho of the Ice Barrier or The End of Anubis. Each of these can shut down decks, Jinzo for backrow heavy decks and Spell Canceller for Shaddolls and Nekroz. General Raiho can be used against many decks to make your opponent discard if they want to use their monsters’ effects. Chaos Hunter works great with the deck since you can either Reasoning/Monster Gate to summon him or use his effect to discard one card from your hand (preferably an Infernoid that can be summoned from the grave). While he’s on the field, your opponent cannot banish cards. The End of Anubis is another good card to play, he makes so that while he’s on the field, all effects that target card(s) in the Graveyard are Negated. Though, when you want to make plays, you’ll have to destroy him.

Whether you want Kristya or Dracolich is up to you. Here’s a pro and cons list if you use Kristya like me.

Locks SS
Can easily be killed when you need it to be via an on-board Noid or Dekatron.
Nobody will call 8.
Locks your own SS if you can’t kill it because you can hit it with Reasoning when you didn’t want it yet.
Bricks the hand HARD.
Bricks the top of your deck hard if the opponent can kill it.

Your Opponents

Nekroz – Hope you don’t get first turn Djinn locked. If you do, you’ll have to hope for a way to get rid of the monster that was summoned with Djinn. This can either be done with Dark Holes, Raigeki or a Dekatron that has Antra’s effect to return the monster to the hand. If it’s a match, you will want to side Spell Canceller. If you can’t get rid of that Djinn’d monster, hoist the white flag. Really nothing you can do if you can’t special summon.

Satellerknights/Star Seraph Satellar/Any Other Variation – Be aggressive. Don’t let them start to combo. If they summon Ptolemaios and goes into a CyDra Infinity, do everything in your power to get it off the field immediately. Remember, it can only negate effects once per turn. Diamond is also a priority since while he’s out, you can’t send cards from your deck to the graveyard, but you can get rid of him fairly easily by running him over or by Dekatron using another Infernoid’s effect to remove him from the field. General Raiho is a good card to put in the deck because if they want to use their effects, they’ll have discard a card and they have to use effects to get anything done. Summoning an Ultimaya and by extension a Clear Wing Synchro Dragon is good since you can negate effects that target it and destroy the card.

Average match in an Infernoid vs Nutella matchup.
Average match in an Infernoid vs Nutella matchup.

Qlis – If they have Skill Drain or Lose a Turn out, get rid of it eventually. Then proceed to pop their entire field with Onuncu. If they somehow get out Towers (why), pop with Onuncu or Dekatron. It’s only unaffected by monsters with a lower level. Jinzo is a good card in this deck to negate Skill Drain/Lose a Turn.

Burning Abyss – They can fire lake you as much as you like, you can resummon your monsters, wipe their back row, wipe their field, and generally do what you like with them. Really, they’re not a threat. Side in The End of Anubis for extra bullying.


Infernoids are very strong in terms of pet decks. Though you’re heavily reliant on Monster Gate and Reasoning. They can generally deal with anything they fight unless it’s a Nekroz with a Djinn on the field, but that’s the same with a lot of decks.


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